Free Hi-Res Old Book Textures (For both personal and commercial projects!)
Some of these may be in the wrong category. Some may need to be in another category! Do tell me (either through my ask box or reply) if I need to change or add something! Have fun looking through these accounts!
just draw (by Lamar Abrams)
ok. i have limited narrating skills (NOT A NATIVE SPEAKER HURR), drawing noses isn’t really a conscious effort on my part (i just draw them ok), and noses aren’t exactly my forte, so this will be pretty much a basic step-by-step on how to paint a simple nose with a level, 3/4 pov.
1. start with a… what is that. a triangle? yeah a triangle. a half 3d triangle. prism. whatevs.
2. add a half-sphere to the side of the thingy. that will be one of the nostrils. from this particular angle, only one will be visible.
3. refine. erase the blocky sketch and start smoothing the lines. if you’re only making lineart, you’re pretty much done!
4. add tone and shade. refine.
5. add highlight. i’m using top light for this example so the parts that will reflect the most light are the bridge, the ball, and the top part of the nostrils.
6. the bridge is a bit flat so light will get dispersed. the ball of the nose is well, kind of ball-shaped so the highlight would be rounded and quite prominent. there’s also this dip on both sides of the nose where the nostrils meet the ball of the nose; a little light gets reflected there too. refine accordingly until satisfied. congratulations; you’ve just drawn a nose. eat some pudding and call it a day.
noses are very varied in shape so this is only an example for a very, very basic nose. i would suggest observing people you see on the street/wherever; they’re a great anatomy resource for artist and people-watching is a great way to pass time while waiting for the bus/whatever means of transportation you’re taking. or if you’re too shy to stare at people, stare at your reflection on the mirror. touch your nose to figure out how it works; where the dips and the rises are. really get to know the nose. it’s your best friend. it keeps you fucking alive; show it some love and a little respect.
hope that helps!
Finally got the first city test :D
I ran into so many dead ends trying to do this *sob* First I wanted to use CityScape but the company died so there’s only the trial version that couldn’t import the various buildings that I needed. Then I got CityEngine and that would have worked if it didn’t crash all the time. I think I would need 24 gig ram for that program but my computer only has 10.
I ended up using 3DS Max’s Ghost Town plugin but the plugin is buggy and often crashed as well. Eventually, I got an acceptable city but it took up so much ram that 3DS Max refused to work properly (wouldn’t let me instance materials…). After repeated head-desking, I found a way around it and rendered 3 versions. 1 for basic color, one for contour outlines, and another thinner outline because it’s not distance sensitive enough.
After that, I painted over everything in SAI for color adjustment and brush texture, then Photoshop for minor distortion (it takes away the hard edges and jarring straight lines of a 3D image).
This took a lot longer than I expected (about 6 hours but still faster than drawing by hand), but it will be way faster in the future after I figure more stuff out (and get more ram lol)
Tutorials in the future after I get back from AX and SD Comic Con!
First off, hello new followers! With the influx of people, I got a bunch of questions asking me what kind of brushes I use for my work, so I figured I should do another post summarizing my methods:
I use a bunch of custom photoshop brushes, some that I’ve made myself (it’s easy, and there’s…